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  • Kafai, Yasmin B., author.
     
     Subjects
     
  •  
  • Video games in education.
     
  •  
  • Computers and children.
     
  •  
  • Computer programming -- Study and teaching.
     
  •  
  • Video games -- Design.
     
  •  
  • Constructivism (Education)
     
  •  
  • Learning, Psychology of.
     
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  •  Kafai, Yasmin B., author.
     
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  •  Connected gaming [el...
     
     
     
     MARC Display
    Connected gaming [electronic resource] : what making video games can teach us about learning and literacy / Yasmin B. Kafai and Quinn Burke ; foreword by Constance Steinkuehler.
    by Kafai, Yasmin B., author.
    View full image
    Cambridge, MA : The MIT Press, 2016.
    Subjects
  • Video games in education.
  •  
  • Computers and children.
  •  
  • Computer programming -- Study and teaching.
  •  
  • Video games -- Design.
  •  
  • Constructivism (Education)
  •  
  • Learning, Psychology of.
  • Electronic Resourcehttp://link.overdrive.com/?websiteID=50&titleID=3089911 This title is available online; click here to access
    Electronic Resourcehttps://samples.overdrive.com/?crid=4238c1ee-02f7-4405-8fcd-3c8bcf24d378&.epub-sample.overdrive.com
    ISBN: 
    9780262336963 (electronic bk.)
    0262336960 (electronic bk.)
    9780262035378
    0262035375
    Series: 
    John D. and Catherine T. MacArthur Foundation series on digital media and learning.
    Description: 
    1 online resource.
    Contents: 
    Introduction -- The serious side : making games for learning -- The social side : making games together beats making them alone -- The cultural side : rethinking access and participation in gaming -- The tangible side : merging old materials with new interfaces for gaming -- The creative side : tools for modding and making games -- Connected gaming for all.
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    Summary: 
    How making and sharing video games offer educational benefits for coding, collaboration, and creativity.
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