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HAWAII STATE PUBLIC LIBRARY SYSTEM
Item Information
Summary
More Content
More by this author
Kafai, Yasmin B., author.
Subjects
Video games in education.
Computers and children.
Computer programming -- Study and teaching.
Video games -- Design.
Constructivism (Education)
Learning, Psychology of.
Browse Catalog
by author:
Kafai, Yasmin B., author.
by title:
Connected gaming [el...
MARC Display
Connected gaming [electronic resource] : what making video games can teach us about learning and literacy / Yasmin B. Kafai and Quinn Burke ; foreword by Constance Steinkuehler.
by
Kafai, Yasmin B., author.
Cambridge, MA : The MIT Press, 2016.
Subjects
Video games in education.
Computers and children.
Computer programming -- Study and teaching.
Video games -- Design.
Constructivism (Education)
Learning, Psychology of.
Electronic Resource
http://link.overdrive.com/?websiteID=50&titleID=3089911
This title is available online; click here to access
Electronic Resource
https://samples.overdrive.com/?crid=4238c1ee-02f7-4405-8fcd-3c8bcf24d378&.epub-sample.overdrive.com
ISBN:
9780262336963 (electronic bk.)
0262336960 (electronic bk.)
9780262035378
0262035375
Series:
John D. and Catherine T. MacArthur Foundation series on digital media and learning.
Description:
1 online resource.
Contents:
Introduction -- The serious side : making games for learning -- The social side : making games together beats making them alone -- The cultural side : rethinking access and participation in gaming -- The tangible side : merging old materials with new interfaces for gaming -- The creative side : tools for modding and making games -- Connected gaming for all.
Requests:
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Summary:
How making and sharing video games offer educational benefits for coding, collaboration, and creativity.
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