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  • McCabe Mowat, Ashley.
     
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  • Creative thinking.
     
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  • Education.
     
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  • Educational games.
     
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  •  Crames [electronic r...
     
     
     
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    Crames [electronic resource] : creative games to help children learn to think and problem solve (in only 5 minutes a day!) / Ashley McCabe Mowat.
    by McCabe Mowat, Ashley.
    View full image
    Luton : Andrews UK, 2013.
    Subjects
  • Creative thinking.
  •  
  • Education.
  •  
  • Educational games.
  • Electronic Resourcehttp://hawaii.lib.overdrive.com/ContentDetails.htm?ID=85D5E983-4172-414C-8D39-072A32948FA0 This title is available online; click here to access
    Electronic Resourcehttp://images.contentreserve.com/ImageType-100/2051-1/{85D5E983-4172-414C-8D39-072A32948FA0}Img100.jpg
    ISBN: 
    9780857470751 (electronic bk.)
    0857470752 (electronic bk.)
    9780857470768 (electronic bk.)
    0857470760 (electronic bk.)
    Description: 
    1 online resource (42 pages)
    Contents: 
    Cover; Front Matter; Title Page; Crames; What if?; Give me five; Flow; Link; Stance balance perception; Stance ... ; Balance ... ; Perception ... ; Invent and improve; Invent ... ; Improve ... how could you improve ... ; Improve ... ; Back Matter; Also Available.
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    Summary: 
    CRAMES are practical, easy-to-use creative games that get children thinking creatively. The stimulating trigger questions develop problem solving and creative thinking skills in activities that take as little as five minutes a day. No preparation is needed, just the willingness to think creatively. Trigger questions range from 'What if the sea turned everything it touched red?' and 'How many things can you think of that squeak?' to 'How is a museum like a story?' and 'Would you rather be a p ...
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