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HAWAII STATE PUBLIC LIBRARY SYSTEM
Item Information
Summary
More Content
More by this author
McCabe Mowat, Ashley.
Subjects
Creative thinking.
Education.
Educational games.
Browse Catalog
by author:
McCabe Mowat, Ashley.
by title:
Crames [electronic r...
MARC Display
Crames [electronic resource] : creative games to help children learn to think and problem solve (in only 5 minutes a day!) / Ashley McCabe Mowat.
by
McCabe Mowat, Ashley.
Luton : Andrews UK, 2013.
Subjects
Creative thinking.
Education.
Educational games.
Electronic Resource
http://hawaii.lib.overdrive.com/ContentDetails.htm?ID=85D5E983-4172-414C-8D39-072A32948FA0
This title is available online; click here to access
Electronic Resource
http://images.contentreserve.com/ImageType-100/2051-1/{85D5E983-4172-414C-8D39-072A32948FA0}Img100.jpg
ISBN:
9780857470751 (electronic bk.)
0857470752 (electronic bk.)
9780857470768 (electronic bk.)
0857470760 (electronic bk.)
Description:
1 online resource (42 pages)
Contents:
Cover; Front Matter; Title Page; Crames; What if?; Give me five; Flow; Link; Stance balance perception; Stance ... ; Balance ... ; Perception ... ; Invent and improve; Invent ... ; Improve ... how could you improve ... ; Improve ... ; Back Matter; Also Available.
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Summary:
CRAMES are practical, easy-to-use creative games that get children thinking creatively. The stimulating trigger questions develop problem solving and creative thinking skills in activities that take as little as five minutes a day. No preparation is needed, just the willingness to think creatively. Trigger questions range from 'What if the sea turned everything it touched red?' and 'How many things can you think of that squeak?' to 'How is a museum like a story?' and 'Would you rather be a p ...
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