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HAWAII STATE PUBLIC LIBRARY SYSTEM
Item Information
Summary
More Content
More by this author
Dashner, James, 1972-
Subjects
Video games -- Juvenile fiction
Virtual reality -- Juvenile fiction.
Cyberterrorism -- Juvenile fiction.
Terrorism -- Juvenile fiction.
Browse Catalog
by author:
Dashner, James, 1972-
by title:
The rule of thoughts...
MARC Display
The rule of thoughts [electronic resource] / James Dashner.
by
Dashner, James, 1972-
New York : Delacorte Press, 2014.
Subjects
Video games -- Juvenile fiction
Virtual reality -- Juvenile fiction.
Cyberterrorism -- Juvenile fiction.
Terrorism -- Juvenile fiction.
Electronic Resource
http://hawaii.lib.overdrive.com/ContentDetails.htm?ID=8CD10E58-60DD-4F13-9752-81E7B9293643
This title is available online; click here to access
Electronic Resource
http://images.contentreserve.com/ImageType-100/0111-1/{8CD10E58-60DD-4F13-9752-81E7B9293643}Img100.jpg
ISBN:
9780375984648 (electronic bk.)
037598464X (electronic bk.)
Series:
Dashner, James, 1972- Mortality doctrine series.
Description:
1 online resource.
Requests:
0
Summary:
From the New York Times bestselling author of the Maze Runner series comes The Rule of Thoughts, the exciting sequel to The Eye of Minds. Fans of the Divergent series by Veronica Roth and The Hunger Games will love the new Mortality Doctrine series. Michael completed the Path.What he found at the end turned everything he'd ever known about his life--and the world--completely upside down. He barely survived. But it was the only way VirtNet Security knew to find the cyber-terrorist Kaine--and to make the Sleep safe for gamers once again. And, the truth Michael discovered about Kaine is more complex than they anticipated, and more terrifying than even the worst of their fears. Kaine is a tangent, a computer program that has become sentient. And Michael's completing the Path was the first stage in turning Kaine's master plan, the Mortality Doctrine, into a reality. The Mortality Doctrine will populate Earth entirely with human bodies harboring tangent minds. Any gamer who sinks into the VirtNet risks coming out with a tangent intelligence in control of their body. And the takeover has already begun. From the Hardcover edition.
Audience:
7 years and up.
Copy/Holding information
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