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HAWAII STATE PUBLIC LIBRARY SYSTEM
Item Information
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More by this author
Gee, James Paul.
Subjects
Video games -- Psychological aspects.
Learning, Psychology of.
Visual literacy.
Video games and children.
Browse Catalog
by author:
Gee, James Paul.
by title:
What video games hav...
MARC Display
What video games have to teach us about learning and literacy / James Paul Gee.
by
Gee, James Paul.
New York : Palgrave Macmillan, 2007.
Subjects
Video games -- Psychological aspects.
Learning, Psychology of.
Visual literacy.
Video games and children.
ISBN:
9781403984531 (pbk.)
1403984530 (pbk.)
Description:
249 p. ; 24 cm.
Edition:
Rev. and updated ed.
Contents:
Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion -- Appendix : The 36 learning principles.
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Collection
Call No.
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Hawaii State Library
Art, Music & Recreation
794.8 Ge
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