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HAWAII STATE PUBLIC LIBRARY SYSTEM
Item Information
Summary
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More by this author
Johnson, Steven, 1968- author.
Subjects
Amusements -- History.
Browse Catalog
by author:
Johnson, Steven, 1968- author.
by title:
Wonderland [electron...
MARC Display
Wonderland [electronic resource] : how play made the modern world / Steven Johnson.
by
Johnson, Steven, 1968- author.
New York : Riverhead Books, 2016.
Subjects
Amusements -- History.
Electronic Resource
http://link.overdrive.com/?websiteID=50&titleID=2637666
This title is available online; click here to access
Electronic Resource
http://samples.overdrive.com/?crid=15c759c5-080a-457e-8345-bac1a6178697&.epub-sample.overdrive.com
Electronic Resource
http://images.contentreserve.com/ImageType-100/1523-1/{15C759C5-080A-457E-8345-BAC1A6178697}Img100.jpg
ISBN:
9780399184505 (electronic bk.)
0399184503 (electronic bk.)
9780399184482
0399184481
Description:
1 online resource (322 pages) : illustrations (some color).
Contents:
Fashion and shopping -- Music -- Taste -- Illusion -- Games -- Public space.
Requests:
0
Summary:
"From the New York Times-bestselling author of How We Got to Now and Where Good Ideas Come From, a look at the world-changing innovations we made while keeping ourselves entertained. This lushly illustrated history of popular entertainment takes along-zoom approach, contending that the pursuit of novelty and wonder is a powerful driver of world-shaping technological change. Steven Johnson argues that, throughout history, the cutting edge of innovation lies wherever people are working the hardest to keep themselves and others amused. Johnson's storytelling is just as delightful as the inventions he describes, full of surprising stops along the journey from simple concepts to complex modern systems. He introduces us to the colorful innovators of leisure: the explorers, proprietors, showmen, and artists who changed the trajectory of history with their luxurious wares, exotic meals, taverns, gambling tables, and magic shows. Johnson compellingly argues that observers of technological and social trends should be looking for clues in novel amusements. You'll find the future wherever people are having the most fun"--
Copy/Holding information
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