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  • Harris, Duncan, author.
     
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  • Video games -- Design.
     
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  • Video games -- Programming.
     
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  •  Making videogames : ...
     
     
     
     MARC Display
    Making videogames : the art of creating digital worlds / Duncan Harris & Alex Wiltshire.
    by Harris, Duncan, author.
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    New York, New York : Thames & Hudson Inc., 2022.
    Subjects
  • Video games -- Design.
  •  
  • Video games -- Programming.
  • ISBN: 
    9780500023143 (hardcover) :
    050002314X (hardcover) :
    Description: 
    255 pages : color illustrations ; 29 cm
    Contents: 
    1. Making spaceships. Hardspace: shipbreaker -- 2. Dimensions of light. Control -- 3. Art through mathematics. Paper beast -- 4. Generating worlds. No man's sky -- 5. A noble journey. A plague tale: innocence -- 6. Painting history. Disco elysium -- 7. Solo sailing. Return of the Obra Dinn -- 8. Driving realism. Grid -- 9. Pixel perfect. River city girls -- 10. Physical beats. Thumper -- 11. Building for virtual reality. Half-life: Alyx -- 12. First person fear. Soma.
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    Summary: 
    "Every element of a videogame is subject to a swirling tumult of ambitions, conventions, problems, considerations and compromises. Dust motes in a deserted office, a road winding across an open moor, a charging berserker. Look closely and the screen will devolve into pixels, but lean back and they will coalesce into an image that's deep with meaning. A darkened turbine hall, a leaping plumber, a burning sun. Making videogames is about inspiring emotions, stimulating us into action, pulling us into and through a story, helping us to understand the motivations of the character we're playing, and in the process, creating visual art."-- Publisher.
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    LocationCollectionCall No.Status 
    Hawaii State LibraryArt, Music & Recreation794.83 HaItem being heldAdd Copy to MyList


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