HSPLS site
Login
My List - 0
Help
Search
My Account
Hawaii Newspaper
Basic
Advanced
Power
History
Search:
Title Browse
Author Browse
Video Title Browse
General Keyword
Title Keyword
Author Keyword
Subject Keyword
Best Seller Browse
Music Title Browse
Name Keyword
Serial Title Browse
Series Browse (includes Bestseller List) (PUBLIC)
Series Keyword
Talking Book Title Browse
Score Title Browse
Subject Browse
Refine Search
> You're searching:
HAWAII STATE PUBLIC LIBRARY SYSTEM
Item Information
Holdings
Summary
More Content
More by this author
Burak, Asi, author.
Subjects
Video games -- Social aspects.
Video games -- Design -- History.
Browse Catalog
by author:
Burak, Asi, author.
by title:
Power play : how vid...
MARC Display
Power play : how video games can save the world / Asi Burak and Laura Parker.
by
Burak, Asi, author.
New York : St. Martin's Press, 2017.
Subjects
Video games -- Social aspects.
Video games -- Design -- History.
ISBN:
9781250089335 (hardcover)
1250089336 (hardcover)
Description:
xiv, 258 pages ; 22 cm
Edition:
First Edition.
Contents:
A little game about peace : the story of PeaceMaker -- A former supreme court judge takes matters into her own hands : the story of iCivics -- New bonds in Georgia : the story of Macon Money -- A prince's tale : the story of New Arab Media -- Nine minutes of pregnancy : the story of the Half the Sky movement -- A lab of hope : the story of Re-Mission -- Armchair scientist : the story of Foldit and crowdgaming -- Under the hood : the story of NeuroRacer and Project Evo -- "Don't just buy a new video game, make one!" : President Barack Obama, December 8, 2013 -- Today and tomorrow : virtual reality and a new beginning.
Requests:
0
Summary:
The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception--from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement's most iconic games, including former Supreme Court judge Sandra Day O'Connor and Pulitzer-Prize winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.
Copy/Holding information
Location
Collection
Call No.
Status
Hawaii State Library
Art, Music & Recreation
794.8 Bu
Checked In
Add Copy to MyList
Horizon Information Portal 3.0
© 2001-2013
SirsiDynix
All rights reserved.