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HAWAII STATE PUBLIC LIBRARY SYSTEM
Item Information
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More by this author
Needles, Tim, author.
Subjects
Science -- Study and teaching.
Technology -- Study and teaching.
Engineering -- Study and teaching.
Arts -- Study and teaching.
Mathematics -- Study and teaching.
Arts in education.
Interdisciplinary approach in education.
Browse Catalog
by author:
Needles, Tim, author.
by title:
STEAM power : infusi...
MARC Display
STEAM power : infusing art into your STEM curriculum / Tim Needles.
by
Needles, Tim, author.
Portland, Oregon : International Society for Technology in Education, [2020]
Subjects
Science -- Study and teaching.
Technology -- Study and teaching.
Engineering -- Study and teaching.
Arts -- Study and teaching.
Mathematics -- Study and teaching.
Arts in education.
Interdisciplinary approach in education.
ISBN:
9781564848215 (trade paperback)
1564848213 (trade paperback)
Description:
xvii, 156 pages : illustrations ; 23 cm
Edition:
First edition.
Contents:
The STEAM mindset -- STEAM implementation -- Classic construction, cardboard, and upcycling -- Film, video, and animation -- Digital photography -- Web design, social media, and podcasting -- Coding -- Digital drawing and design -- 3D design, printing, and construction -- Robotics and drones -- Augmented and virtual reality -- Connections -- Collaboration -- Authenticity -- Sustainability -- The STEAM power challenge.
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Summary:
"There are numerous books on STEAM, but most are either arts and crafts project books designed for children or high-level books that can be weighty and inaccessible for new teachers. As an artist/educator who has taught art and technology for years, Tim Needles brings a fresh and unique approach to these topics, focusing on creativity, innovation and collaboration. This accessible and engaging book offers creative ideas for blending arts and STEM learning (STEAM). It covers the fundamentals of STEAM, with project ideas and best practices, while providing insight from educators in the field. Technologies covered include: coding, robotics, 3D printing, virtual and augmented reality, photography, video, animation and digital drawing. In addition, the book addresses several different approaches to bringing STEAM learning to the next level, such as collaboration, global learning, project-based learning, makerspaces and social-emotional learning"--
Copy/Holding information
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Hawaii State Library
Social Science & Philosophy
372.35044 Ne
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Kailua Public Library
Adult Nonfiction
372.35044 Ne
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Kailua-Kona Public Library
Adult Nonfiction
372.35044 Ne
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Kapolei Public Library
Adult Nonfiction
372.35044 Ne
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Kihei Public Library
Adult Nonfiction
372.35044 Ne
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