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  • Video game characters -- Design.
     
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  • Costume design.
     
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  •  Costume design for v...
     
     
     
     MARC Display
    Costume design for video games : an exploration of historical and fantastical skins / edited by Sandy Appleoff Lyons.
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    Boca Raton : CRC Press, [2020]
    Subjects
  • Video game characters -- Design.
  •  
  • Costume design.
  • ISBN: 
    9781138085961 (paperback)
    1138085960 (paperback)
    Description: 
    xvi, 139 pages : illustrations (chiefly color) ; 26 cm
    Contents: 
    Pipeline costumes for games -- Style sheets -- Thoughts on character design -- Design -- Immortals and the creative process -- Draping -- Research -- Translation into 3D -- Egypt and Mesopotamia (3000-600 BC) -- Minoan and Greek (2900-300 BC) -- Etruscan and Roman (800 BC-AD 400) -- Byzantine/Early Medieval (AD 300-1300) -- Late Middle Ages (AD 1300-1500) -- Italian Renaissance (1400-1600 ) - -- Northern Renaissance (AD 1500-1600).
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    Summary: 
    This book explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of Iconic period pieces. From the real and the imagined, the book highlights the development of costumes and characters that pertain to plots, scenarios, and visionary goals, while also exploring silhouettes and the aesthetics of various eras. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy, and futuristic influences. Not only does the text help in illustrating an assortment of styles, but the author also helps to facilitate creative problem-solving as it applies to costume design and the design principles applied. This is uniquely done through a reader project, which in turn builds and implements research skills and the creation of authentic designs.
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    LocationCollectionCall No.Status 
    Hawaii State LibraryArt, Music & Recreation794.8 CoChecked InAdd Copy to MyList


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