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  • Video games -- Social aspects.
     
  •  
  • Video games -- Design.
     
  •  
  • Video games -- Moral and ethical aspects.
     
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  • Popular culture.
     
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  •  How to play video ga...
     
     
     
     MARC Display
    How to play video games / edited by Matthew Thomas Payne and Nina B. Huntemann.
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    New York : New York University Press, [2019]
    Subjects
  • Video games -- Social aspects.
  •  
  • Video games -- Design.
  •  
  • Video games -- Moral and ethical aspects.
  •  
  • Popular culture.
  • ISBN: 
    9781479827985 (paperback ; alkaline paper)
    1479827983 (paperback ; alkaline paper)
    Description: 
    xii, 363 pages : illustrations ; 26 cm
    Contents: 
    Foreword / Ethan Thompson and Jason Mittell -- Introduction: A Game Genie for game studies / Matthew Thomas Payne and Nina B. Huntemann -- Game form: aesthetics and style. FIFA : magic circle / Steven Conway ; Tetris : rules / Rolf F. Nohr ; King's quest : narrative / Anastasia Salter ; Grand theft auto V : avatars / Harrison Gish ; Sid Meier's Civilization : realism / Peter Krapp ; Planescape: torment : immersion / Evan Torner ; Don't starve : temporality / Christopher Hanson ; Braid : indies / Jesper Juul ; BioShock infinite : world-building / Mark J. P. Wolf ; The legend of Zelda: ocarina of time : music / Dan Golding -- Representation: social identity and cultural politics. Kim Kardashian: Hollywood : feminism / Shira Chess ; The last of us : masculinity / Soraya Murray ; Leisure Suit Larry : LGBTQ representation / Adrienne Shaw ; The Queerness and Games Conference: community / Bonnie Ruberg ; NBA 2K16 : race / TreaAndrea M. Russworm ; PaRappa the Rapper : emotion / Katherine Isbister ; Sniper elite III : death / Amanda Phillips ; Papers, please : ethics / Miguel Sicart ; Age of empires : postcolonialism / Souvik Mukherjee ; Borderlands : capitalism / Matthew Thomas Payne and Michael Fleisch -- Industry: industrial practices and structures. Miyamoto/Kojima: authorship / Jennifer deWinter ; Clash royale : gaming capital / Mia Consalvo ; Game dev tycoon : labor / Casey O'Donnell ; Cookie clicker : gamification / Sebastian Deterding ; Ball-and-paddle games: domesticity / Michael Z. Newman ; Angry birds : mobile gaming / Gregory Steirer and Jeremy Barnes ; LEGO dimensions : licensing / Derek Johnson ; Tomb Raider : transmedia / Jessica Aldred ; Medal of honor : militarism / Tanner Mirrlees ; Pokémon go : globalization / Randy Nichols -- Game practices: medium, technology, and everyday life. Pelé's soccer : platform / Ian Bogost ; NES D-pad: interface / David O'Grady ; Minecraft : user-generated content / James Newman ; Quake : movies / Henry Lowood ; Counter-strike : spectatorship / Emma Witkowski ; EVE online : cheating / Kelly Bergstrom ; Night trap : moral panic / Carly A. Kocurek ; Shovel knight : nostalgia / John Vanderhoef ; Tempest : archive / Judd Ethan Ruggill and Ken S. McAllister ; Walden, a game : reflection / Tracy Fullerton.
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    Summary: 
    ""How to Play Video Games" explores the phenomena of video games and its impact on modern society"--
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    Copy/Holding information
    LocationCollectionCall No.Status 
    Hawaii State LibraryArt, Music & Recreation794.8 HoChecked InAdd Copy to MyList
    Hilo Public LibraryAdult Nonfiction794.8 HowChecked InAdd Copy to MyList
    Makawao Public LibraryAdult Nonfiction794.8 HoChecked InAdd Copy to MyList


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